Please see the Autodesk Creative Commons FAQ for more information. In the documentation of the package I found following info using the Autodesk SDK to export a model also at runtime.
#AUTODESK FBX EXPORTER WINDOWS#
However, it must also work in a Windows Standalone Build. You can do all your setup and grey-boxing, then very quickly export things to digital content creation tools (DCC), such as 3ds Max, Maya or Maya LT, have the artists finalize the content, and safely merge your changes back into those Assets to continue your work in Unity. Except where otherwise noted, work provided on Autodesk Knowledge Network is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. I achieved to export it using the FBX Exporter preview package in the Unity Editor. By doing this, it enables you to round trip very easily and save loads of time. The Exporter enables Autodesk tools to be aware of your Unity project and the location of your Assets folder.
The FBX Exporter package makes it smooth and easy to send geometry and animation from Unity 2017.3 or later, to any application that supports FBX, and back again with minimal effort. to various objects and empties to give them unique names. Note that animation export is not supported on versions older than Unity 2018.2. For older Unity versions, the FBX Exporter is also available on the Asset Store. Blender has its own indexing system that adds. The FBX Exporter is now available from the Package Manager, if you’re using Unity 2018.2 or newer (you’ll need to enable Show preview packages from the Advanced drop-down). Designed for Assetto Corsa game modders workflow involving Blender. The Unity FBX Exporter is available in Preview via the Package Manager from versions 2018.3 and up. kn5-fbx export preserver plugin (Blender) A plugin for Blender that adds a tweaked fbx exporter to preserve the import file structure presumably from Autodesk softwares. Mind you this is my third day using blender. But I have not managed to get materials into blender. When you import this into 3d Studio Max it unpacks the fbx file and creates a folder where all the materials are located. The built-in Unity FBX Importer provides support for:Īnimation and animated custom properties (when present in the FBX file) What I have noticed is that when you Export an FBX from Revit, it generates one single file.